Sanctum how many levels




















Spiked Armor. Circle Saw. Makeshift Cannon. Rupture Mine Dispenser. Explosive Exchange. Long Range Superiority. Desperate Measures. Collateral Damage. Thor Module. Parthian Tactics. Above and Beyond.

Drone Launcher. Grenade Launcher. More in The Last Stand. Friendship Laser. Mind Control Spire. Zeus Module. Frightening Visage. Tech Junkie. Armor Shredder. Best Friends Forever. Titan Slayer. Plasma Rifle. Smatter Band.

Orbital Strike Relay. More in The Pursuit. Hydra Blood. Spray 'N Pray. Upper Class. Steady Aim. Biological Warfare. Warming Up. The Doctor Is In. Dicey Shootin'. Khronos Device. Head Start. Comment by varenne Sanctum of Domination raid entrance is located in the Maw Helgarde Keep subzone directly east of the Ve'nari's Refuge on the map To get there you just follow the road that is visible on the map. Rate to get drop is very low but you can still get some Epic item iLVL. For eons the Jailer was bound within The Maw.

Now, his endless armies gather as he expands its boundaries to consume Oribos. In the face of annihilation, Bolvar marshals his last remaining allies to charge into the heart of Torghast and confront the Jailer where he is most powerful. The Tarragrue — The Jailer's relentless beast, the Tarragrue, has stalked the halls of Torghast since its first spire was raised. Countless victims have felt their souls trampled to ash by this monstrosity, which now awaits the mortal champions breaching the threshold of the tower.

Vain Odyn was deceived, for the Jailer twisted the Eye to serve his own ends. The Eye's unwavering gaze allows the Jailer to see all that transpires within his domain--and perhaps others as well. The Nine — The dark pact Sylvanas struck with the val'kyr forged her bond with the Jailer.

Through the years, these winged sisters faithfully served the Dark Lady, even if it meant sacrificing themselves on her behalf. Now Sylvanas calls her nine val'kyr to fight for her one last time. Remnant of Ner'zhul — Intended to herald the Jailer's reign on Azeroth, the first Lich King, Ner'zhul, proved unworthy in his master's eyes.

The last remnants of the fallen orc's twisted soul were encased in spiked shadowsteel, condemned to everlasting torment for his failure.

All who cross his path will share in his suffering. Soulrender Dormazain — Soulrender Dormazain extracts anima from the hellaciously brutish captives of Torghast to fuel the Jailer's armies. Dormazain has never met a soul he couldn't break, but his latest victim is proving resistant to the usual methods.

Feeding on this captive's unending rage, Dormazain will enjoy spending millennia finding his weaknesses. Note: You start with a white gem in your gem pool to make it easy for you to equip your first item. If you already have some items equipped, you may reorganize them all freely during your Rest action. Items can be moved to your item sack, and their gems can be used to equip different items. Some items give you stamina or focus.

For each red flame icon, add 1 extra stamina to your stamina pool. For each blue flame icon, add 1 extra focus to your focus pool. You keep these extra tokens as long as you have the item equipped, and you return them to the center of the table if you remove the item. Whenever you reorganize your items, doublecheck your stamina and focus totals to be sure you have the right amount.

You can buy potions during a Rest by discarding items. For each item discarded, gain one potion. You choose red or blue, regardless of the item's color. You gain only one potion, regardless of the item's level. You can carry at most one potion in each of your potion slots. Usually, you have four potion slots, but some characters have skills that may change this number.

If you don't have an empty potion slot, you can discard a potion of one color to make room for a potion of the other color, but this is wasteful. The first player to move onto board V deals out 5 pairs of demons, as indicated, and chooses one pair to add to his or her battle board.

The Act V divine intervention tile is removed from the board and each player receives one more die. When you Move onto board V, place your figure on the matching space. You have arrived at the Walls of Sanctum. Only the first player adds demons. Players who Move onto the board later will have fewer pairs to choose from. Players at the walls can Move no farther. On their turns they can only Rest or Fight, trying to defeat all their demons.

Note: The only other option is to Rest, which you would do only if you wanted to get an Equip Mastery achievement. The player who breached the walls removes the achievement board and replaces it with board VI.

It is no longer possible to gain achievements. The player then shuffles the Demon Lord deck and places it on the matching illustration. That player ends his or her turn by placing the top two cards on the cathedral, as shown. On their turns, the other players can choose to answer the call to arms by discarding all remaining demons and entering the city. This option is available even to players who have not yet reached board V.

If all players answer the call to arms, it is time for Act VI. If you answer the call to arms immediately on your first turn after the walls are breached you advance to the cathedral with the player who breached the walls. But this is not required.

You could choose to Fight or Rest. And if you are not yet on board V, you can choose to Move to the Walls of Sanctum. Each time the player who breached the walls gets a turn, he or she adds a new Demon Lord card to the board, below the cathedral, as shown. Players who answer the call move to the card most recently laid down. Players who have already answered the call do nothing on their turns.

The act ends when all players have answered the call to arms. If the board gets a second card below the cathedral as shown in the final illustration then all remaining players must answer the call.

After the end is triggered, everyone takes their final Rest action of the game. You are not allowed to gain new achievements during this Rest, so you can probably all do this simultaneously. This is your last chance to equip anything. It's a good idea to check your stamina and focus totals to be sure you have all the tokens you are entitled to. Buy all the potions you can, and discard any remaining unequipped items. You can also sweep everything off your skill table - you won't need it anymore.

Move your achievement tiles to your newly emptied gem pool. Turn them all over to reveal your blessings. Take a deep breath and prepare to face the Demon Lord. Each Demon Lord card has an effect printed on the face-down side. One at a time, turn over each Demon Lord card and resolve its effect. Applicable blessings can be used at this time. Tho se at the cathedral are affected only by the two cards at the cathedral. Players who answered the call later are affected by all cards that were already laid down when they answered the call.

Shuffle the deck of fury cards. Deal 5 Demon Lord cards and 4 fury cards to each player, alternating across the top of their boards as shown. These cards should be dealt randomly, and no one should choose their order. No one is allowed to look at the other side of their cards at this time.

After the deal, the fury deck can be set aside. It will no longer be needed. Keep your rage tile in your gem pool.

Start the Final Battle by putting your figure on the leftmost card of your battle board. The Final Battle is divided into rounds. In each round, all players take one Fight action. You can do this simultaneously.

There is no more Rest. Between rounds, all players will suffer the Demon Lord's wrath. You can use blessings. Their effects are described on page Once you use a blessing, turn it face down. As you move onto a fury card, flip it over. Resolve the card's effect immediately. It applies only to you. Now you must defeat this card before you can move on. Its effect will not trigger again, even if it survives to the next round. When blocking damage, you face all the damage on your current card and also the damage on all cards ahead of it.

Note that fury cards only deal damage if their hidden side has been revealed. Cards you have defeated do not deal damage. You can assign hits to multiple cards before your Block step. But they have to be hit in order. After you Block, replace your dice with hit markers and take your dice back.

You don't have to worry about cards you have already defeated, and hits on those that were not defeated will carry over into the next round. One by one, reveal each card in the row and resolve it. If players feel their decision depends on what others do, decide in play order, starting with the player who breached the walls. Do not discard the cards in the row. After each round of Fights, the Demon Lord roars again.

In each Roar phase, you deal one less card than you dealt before. In a Normal game, you will have a round of Fights, a 2-card Roar, a round of Fights, a 1-card Roar, and then just rounds of Fights until everyone is dead or victorious.

If you defeat all cards on your battle board, in order, you are victorious. If others are still in the Final Battle, they continue to play until they are victorious or eliminated. You are no longer in the game and you cannot be affected by any cards. Of course, it's also possible to take so many wounds that your character dies.

This knocks you out of the game. All players keep fighting until they are eliminated or until they have defeated all their cards. Then it is time to evaluate the Final Battle's outcome. A foul smoke rises over the battlefield. No earthly creature survives to bear witness to your destruction. But your names live on.

And perhaps your story will inspire others to take up the cause. They will be more successful. You could not defeat the Demon Lord, but you surely did weaken him. If everyone dies, the winner is the one who defeated the most cards in the Final Battle.

Break ties in favor of the player who got the most hits on his or her current card. Players still tied remain tied. As the Demon Lord falls, the flames rise higher, burning brighter. The ruins of Sanctum are swept by a whirlwind of embers and ash. But the breeze is cool. The flames are quenched. In the sky above Sanctum, the black clouds part, giving way to a single sunbeam that shines on the erstwhile battlefield to illuminate a jade sarcophagus.

Your score for the game is the number under your health counter. Break ties in favor of the player who earned more achievements during the game.

And anyone who defeats the Demon Lord can claim victory. The winner is simply more victorious than the others. If you want to try a rating more difficult than Normal, you should agree to that at the beginning of the game. Demon Lord cards have two jobs. On your board, these are cards you must defeat in a Fight, and the effect on the other side never comes into play. These attacks apply to all players. Fury cards are used only on players' boards.

When it is time to fight that card, it is flipped over and the effect applies immediately. The effect applies only to you and only for your current Fight. Home Games Sanctum Game Rules. These cards will not be used until much later in the game.



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