Should i roll mage or rogue




















Thanks for an awesome game! Just I want to thank the creators of this game. I think is one of the best minimalistic roleplaying games. Love this. The core rules are so beautifully simple. The best part is that when I look at it, I see the system incorporating them seamlessly and in an already balanced method. Also considering a XP for PP instead of levelling. Which would make character progression mor like WOD.

Thank you for what seems more and more, like a perfect framework! This game is exactly what i have been looking for! So simple and light, but there is so much potential.

I am already building a hoard-load of stuff in my head for this. Seems too good to be true for it to be easily compatible. I just read the very slim, yet well written book Though with some minor ambiguities. And I must say, this is a true hidden gem! Some feedback though. Just some little superficial errors, nothing major. Thanks for your kinds words and pointing out some of the errors I made. Perhaps I should release a proper errata at some point.

And to answer your question: yes, bows and crossbows are considered two handed weapons. My friends and I have been enjoying your simple and approachable game system. However, we found some of the rules regarding the use of magic a bit unclear and I hope you might be able to shed some light on it.

Specifically, we hope that you can answer the following questions: 1. When using magic, is a Mage roll performed against the DL of the spell? When successfully casting a spell, can rolls for damage and healing of a spell explode? I read the rules, and so far I actually really like it, but unless I overread something, there seems to be a glaring issue with armor and Attributes: For just SP, someone focusing on the Warrior attribute could purchase Heavy Plate Armor and a Tower Shield.

Using the alternate combat rules alleviates this problem somewhat. Hi Stargazer. I was originally running on your system but ended up adding so many extra rules through player advice that it got close enough to regular DnD. As such I was hoping you had any ideas for attribute scores and the like being changed to match the system. A warlock or sorcerer should have a high charisma value for example to work properly. But the magic chapter only gives the general DLs for the different circles.

Does that mean that spells always ignore armor and have just the difficulty of their respective DL? The magic attack DL is one of the inconsistencies which unfortunately made it into the game. I have a simple question though: about combat, I cant find a precise explanation of what actions you can perform in a combat turn.

How far can you move? Opting out of the class system also renders the player unable to select the mode of distributing Character Stats points: the points gained from leveling-up before opting out are temporarily allocated to STR. These stat points as well as the points gained in between opting out and opting in become available for distribution as soon as the player enables the class system. A player who has opted out can opt in at any time.

Can restore party MP excluding other Mages. Each class has one "primary" stat, which benefits greatly from that class's equipment , and a "secondary" stat, which gets a substantial but lesser boost from their gear see the table above for details. When the class system is unlocked, each player starts with 10 stat points. Stat points can be manually distributed or automatically allocated. Strength STR is a character stats that affects critical hits , damage done to a boss , and the effects of two skills used by Warriors and one of the Rogues' skills.

It is therefore the primary stat for Warriors and the secondary stat for Rogues , though all classes get the passive bonuses described following. This stat increases the chance that a player will land a critical hit when scoring a task and increases the bonus gained from critical hits. It also increases damage dealt to bosses. Both normal damage and damage from a critical hit are increased.

A player of any class can increase their own Strength by allocating stat points to it or by equipping armor and weapons that provide a bonus to the STR stat.

Warriors and Rogues gain an additional class bonus for wearing the STR-providing weapons and helms that are specifically intended for their class. Warriors can use the skill Valorous Presence to buff their own and their party mates' Strength by an amount determined by their own unbuffed Strength, and increased Strength will also increase the effect of Warriors' Brutal Smash skill and Rogues' Backstab skill. Constitution CON affects health and defense. It is the primary stat for Healers and the secondary stat for Warriors.

Having a higher Constitution decreases the amount of damage health loss taken from your own missed Dailies and from clicking your negative Habits e.

Constitution does not decrease the amount of damage received from bosses. In other words, boss damage is calculated without anyone's Constitution taken into account, regardless of whether the source of the missed Daily is you or a member of your party. A player of any class can increase their own Constitution by allocating stat points to it or by wearing equipment that provides a CON bonus.

Healers and Warriors gain additional class bonuses for wearing the CON-providing armor and shields that are specifically intended for their class.

Healers and Warriors can also temporarily buff their own and their party members' Constitution using the skills Protective Aura and Intimidating Gaze , respectively.

The amount of increase in Constitution depends on the caster's unbuffed Constitution. It is the primary stat for Mages and the secondary stat for Healers. Higher Intelligence allows the player to earn more XP from doing tasks, which means that they will level up more quickly. It also increases the player's MP cap and rate of MP regeneration. Maximum MP can be determined by the following formula:. Their mana gained from positive Habits becomes 0. A player of any class can increase their own Intelligence by allocating stat points to it also adds 1 MP per point allocated to INT or by equipping armor and weapons that provide a bonus to the INT stat.

Mages and Healers gain an additional class bonus for wearing the INT-providing weapons and armor that are specifically intended for their class. Mages can use the skill Earthquake to buff their own and their party mates' Intelligence by an amount determined by their own unbuffed Intelligence. It is the primary stat for Rogues and the secondary stat for Mages. This stat increases the chance of finding item Drops including drops for collection quests when completing Tasks , a player's daily drop-cap , Streak Bonuses , and the amount of gold awarded for every Task completed.

A player of any class can increase their own Perception by allocating stat points to it or by equipping armor and weapons that provide a bonus to the PER stat. Rogues and Mages gain an additional class bonus for wearing the PER-providing equipment that is specifically intended for their class.

Rogues can use the skill Tools of the Trade to buff their own and their party mates' Perception by an amount that is determined by their own unbuffed Perception. Changing classes allows the player to pick a new class and reallocate stat points.

This option costs 3 Gems and is accessible on the Settings page direct link on the website or settings icon in the top of the menu on the Android and iOS app. A player's first choice of class after reaching level 10 is free. If the player uses an Orb of Rebirth to reset their character to level 1, they will have the option to choose a new class at level The Orb of Rebirth can be bought for 6 gems after the player reaches level 50, or obtained for free once a player reaches level I'm going to roll Mage - very excited!

Latest Post: Do you play other games other than Classic? Forum Icons: Forum contains no unread posts Forum contains unread posts. WoW Classic. Clear all. Class choice: Mage or Rogue? Last Post. Active Member. Does that sound more like Rogue or Mage? Reputable Member. Reply Quote. Erik Thanks for overcoming your rage and taking the time to respond, much appreciated Reply Quote.

Ah ok, thanks! Which would you say is least gear dependent?



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